TireMaker v1.1 for MTM
by Jon Ames (aka Bin-Masta)
copyright september 1999 

TireMaker Information
   Contents
                 
     1)  Info/About
     2)  Before you run
     3)  Using the Program
     4)  Credits

1)  Info/About
       This utility is intended for use with Bin-Edit, and Monster Truck Madness 2.
       It creates wavefronts (*.obj) files, that can be imported into Bin-Edit at a latter time.
       But since this program deals only with wavefronts, you could use it with anyother program 
       that can read a wavefront. (example: Poser 4)
       TireMaker was intended for creating 3D Tires or any other 3d object 
       whose cross sections are circles.
       TireMaker was programmed with Turbo C++ 3.0, by Borland, and runs in a DOS envirionment.
       This program may be a little difficult to use, but this is not a bad thing because it will keep
       away newbies from using it.

2)  Before you run
       Before you run this program I suggest that you make a folder in your MTM models folder named obj
       The default directory that TireMaker exports to is
       C:\PROGRA~1\MICROS~4\MONSTE~2\MODELS\OBJ\
       
       But if your mtm2 directory is somewhere else,
       than when the program asks if you wish to change the directory,
       hit 'y' on the keyboard and type in that directory
       examples:
          C:\PROGRA~1\MICROS~4\MONSTE~1\MODELS\OBJ\     if you have mtm2 and not mtm1
          D:\PROGRA~1\MICROS~4\MONSTE~1\MODELS\OBJ\     if you have mtm2 on your D drive
	  C:\MTM2\MODELS\OBJ\                           if this is your mtm2 directory        
      

3)  Using the Program
        The first thing the program does is filemanagement, so that there are file screw-ups 
        before you get down to business
        enter a filename, and then if you want to use the default directory provided, type 'n'
        otherwise type 'y' and then your own directory.
        TireMaker will inform you if the directory you typed does not exist.

        After you have made it past filemanagement, you get asked which axis the 
        tire would theoretically spin on, and you have to enter in x, y, or z
        if you want your cylinder to look like a vase, then type 'y'
        if you want your cylinder to look like a tire, then type 'x' or 'z'  (most of the time its x)

        then you get asked how many circles you want to have in your tire.
        A cylinder will only have 2 circles (the bases), but you aren't confined to this number.
        
        for each and every circle you want to have, you must enter a position and a radius.
        Those numbers are up to you to decide.
        
        but here is just place to start if you have 5 circles on the x axis
        x value   radius
         -100       190  
            0       200
           90       190           
          100       100
           50        50

        next you have to say how many vertices you want for each circle.
        ex. 5=pentagons, 8=octagons, etc.
        The more vertices you have per circle the more it looks like a circle.
        For most projects I would recommend 8 or 12, but its up to you.
        I would suggest 5, if you are really, really, worried about frame rates.

        Thats it! You have made an obj file.
        
        Next open up Bin-Edit, Select a texture, and import the wavefront.
        the texture editing is up to you, but I have taken care of the hard part.

        Note:  All the faces might be inside out
               To Fix this problem in Bin-Edit
                    1)Select all faces (CTRL+A)
                    2)Flip all selected faces (click groups, move down to flip all faces)

        Note: Tiremaker automatically resizes the dimensions by a factor of 10 and
              Bin-Edit automatically resizes all imported wavefronts by a factor of 1000.
              So after you import the wavefront, resize the bin to your liking.

4)  Credits
     TireMaker created by
          Jon Ames aka Bin-Masta
            binmasta@hotmail.com     
            http://www.geocities.com/MotorCity/Garage/5527/

     Bin-Edit created by
          Oliver Pieper
            pieper@viaregio.de
            http://www.mathematik.uni-marburg.de/~pieper/mtm/

     Monster Truck Madness and MTM2 created by
          TRI  (Terminal Reality Inc.)
            http://www.terminalreality.com/
                      and by
          Microsoft
            http://www.microsoft.com/games/monster/default.htm

     Beta Testers
           UMK-Blizzard
           AnThRaX }-=GZ-={
           Karmageddon
           Cobra911

